This was alot of fun to make. It is based on a concept by the very talented Hongbo Yang called Waste Punk 1(Link below). I really liked the colours and the shapes! Also looked at both Overwatch and Fortnite for inspiration in the translation from a 2D-concept to a full 3D-model in a style that resonates more with me.
There were some firsts during this project. I created a flow map for the hair with Krita to get the Anisotropic reflections working. I tried out blend shapes for the first time, and found the ZBrush - Maya workflow to be really intuitive and fun to use. Also created a rig from scratch with more functionality than just FK joints for posing, mainly for learning purposes.
I got a lot of helpful feedback during this project from a lot of great artists and friends, but a special thank you goes to Omar Chaouch who did some lectures for us at Future Games and gave me alot of really useful pointers!