Created this character for a 4-week game project called "Mondi". Sadly, he was cut from the actual game. We didn't have time to implement the mechanics for him. Still a really fun character to create, did it with some concept-help from one of the groups 2D-artists, the very talented Julia Nilsson(Link to her ArtStation below). The suit is hand-sculpted since I want to learn how to create nice stylized folds. Since the project was kinda short and I had other responsibilities than just this character, its kinda un-optimized. The game was a small linear 2.5D platformer in Unreal, so we didn't really have a strict poly-budget. Could probably cut the poly count by more than half and still have the normal project in a good way. But instead of going through retop, baking, texturing and rigging again I choose to put it up as it is and jump on my next project!
Technical Speccs:
Tris: ~90k
Maps: 3 x 2k (4k in the renders since its pretty).
Julia Nilsson: https://www.artstation.com/cosmiquerays